![]() With the version 1.02 patch, all energy weapon ammunition gain innate armor-piercing capabilities, with over charge and max charge cells offering better AP characteristics. The types of the ammunition listed below negate the Damage Threshold effect for both energy weapons and standard guns. The armor piercing capabilities are different in New Vegas as some rounds are actually labeled as armor piercing while others have the ability to negate Damage Threshold, which gives a target a certain amount of protection, depending on what type of enemy they are or how strong their armor is. "Armor piercing" rounds are reintroduced in Fallout: New Vegas.
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